nostalgia tho. I remember when this was on the front page.
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nostalgia tho. I remember when this was on the front page.
Good art, story falls short.
The art/animation was impressive but I really didn't find it too interesting of a story. Seemed like the goal was to be funny and I didn't really feel it.
Maybe it's because I wrote all the jokes and had to play every audio file at least twenty times... but I might agree with you. Except for the Bandit Captain. You have to at least love the Bandit Captain.
Haha. Oh god...
I was fairly entertained for the whole thing but then he pushed the coffee down into his cup and I started laughing harder than I have all day. That was awesome.
Great job on everything.
Great game, but needs a little tweaking.
This game got me off to an addicting start,
It was a lot of fun but I had some gripes.
The storyline/Game-Length was way too short for me. It left me feeling a void and wanting much much more.
The storyline wasn't a flop, but without a sequal it will become on. I seriously wanted to know what was up with the zombies and what was on the tape.
The storyline kind of took a turn from creepy zombie 'what's going on?' to killing random shamans and some not-too-mysterious zombie lord way to fast.
I think it should have kept more of that creepy beach feel and gone on for at least 5 zones instead of 2, (3 if you count the tutorial ship). the final zone is just grinding on annoying illusions that aren't challenging, but time raping.
Each one can heal and cast a shield and your characters cannot be controlled to use the lightning to dispell if you are a Destroyer type who doesn't know the magic.
It seriously drags on and even though your addicted and want more, it kills the experience for you.
while the game was actually going and the storyline went somewhere the game was way fun.
Japanese-Samurai Ninjas and Shamans really turned me off from the game though.
The Zombie Killer group (ZCPI?) Seemed like an organization that fit into the game, it felt too wanna-be final fantasy for me with the random swords and glowing armor that wasn't from these characters. The Paladin was also too hard and took a lot of grinding to level before you could beat him.
Re-specing was practically part of the game every 3 fights as a destroyer and got annoying.
But yeah this game rocked my socks off for awhile,
I hope a sequal is made but if it is, I pray it's 3 or at least 2x as long as the other one and ties up loose ends instead of cramming in zombie lords and trying to cut the plotline down as to seemed-lazy-ness.
Not that I'm as good as the creators of this game at all but as a player that's how i felt about it..
Also, loved the soundtrack. It managed to not get old after 1000 battles.
woooo
addicting!
lol i fuxxed up everyone but west europe.
I guess god said "you guys already got the plague you can servive the pandemic".
what a dick.
great game though, I liked the idea of slaughtering the entire world civilizations.
WOW
Nuff Said
5/5
3rd to last effect was the best
Inspiring.
I've listened to this a few times a day since I first heard it on Robot Day 2010. It put me into the zone to start writing music again. Thank you.
Anythin' I can do to help Esach
That Arpeggio
Sounds a lot like Picnics are fun.
I guess it does a bit.
I love your tracks.
Sometimes when I am just sitting there and I really want to do something I just pick up flash and start drawing randomly. Right now I'm in the process of moving out of my house into a smaller, less private home and I'm doing an animation about that. Whenever I need a song to back it I always come to your stuff.
I love the ambient sound, it allows me to create what I wish to a feel and tell a story without telling a story you know?
If I finish any of them you'll see some more flashes from me with your music on them. Granted they might not be front page quality because it's a spare time thing for me, thank you for inspiring me. :)
Age 32, Male
Joined on 7/20/05