Great game, but needs a little tweaking.
This game got me off to an addicting start,
It was a lot of fun but I had some gripes.
The storyline/Game-Length was way too short for me. It left me feeling a void and wanting much much more.
The storyline wasn't a flop, but without a sequal it will become on. I seriously wanted to know what was up with the zombies and what was on the tape.
The storyline kind of took a turn from creepy zombie 'what's going on?' to killing random shamans and some not-too-mysterious zombie lord way to fast.
I think it should have kept more of that creepy beach feel and gone on for at least 5 zones instead of 2, (3 if you count the tutorial ship). the final zone is just grinding on annoying illusions that aren't challenging, but time raping.
Each one can heal and cast a shield and your characters cannot be controlled to use the lightning to dispell if you are a Destroyer type who doesn't know the magic.
It seriously drags on and even though your addicted and want more, it kills the experience for you.
while the game was actually going and the storyline went somewhere the game was way fun.
Japanese-Samurai Ninjas and Shamans really turned me off from the game though.
The Zombie Killer group (ZCPI?) Seemed like an organization that fit into the game, it felt too wanna-be final fantasy for me with the random swords and glowing armor that wasn't from these characters. The Paladin was also too hard and took a lot of grinding to level before you could beat him.
Re-specing was practically part of the game every 3 fights as a destroyer and got annoying.
But yeah this game rocked my socks off for awhile,
I hope a sequal is made but if it is, I pray it's 3 or at least 2x as long as the other one and ties up loose ends instead of cramming in zombie lords and trying to cut the plotline down as to seemed-lazy-ness.
Not that I'm as good as the creators of this game at all but as a player that's how i felt about it..
Also, loved the soundtrack. It managed to not get old after 1000 battles.